Calm before the Brainstorm
What’s art’s part in creating new games? Where do we start in the creative pipeline? What does brainstorming themes and visual styles look like?
What’s art’s part in creating new games? Where do we start in the creative pipeline? What does brainstorming themes and visual styles look like?
If you decide to be an artist in the gaming industry, you’ll do your fair share of skins. It’s a rite of passage, really.
This is a story about how the character art in Viola’s Quest has changed throughout the years, from its early beginnings to the art we see now.
The points I’ve stated in part one were just the tip of the iceberg. Now we dive deeper to see what other mysteries the ocean of seniority holds!
Ideate → Iterate → Test
Narrative design is a true playground for pop culture junkies. It’s a game inside the game, where like-mindedness is the ultimate currency.
After 2 years in gaming, these are my key learnings that have helped me design better monetization mechanics.
Developing a completely new project is pretty cool, but have you ever worked on a really old one?
As my mentor once said, “A technical artist is not born, they are made”.
Creating something fun, yet challenging.