As my mentor once said, “A technical artist is not born, they are made”.
We all strive to be effective communicators.
Creating something fun, yet challenging.
The one thing you need to keep in mind at all times is that all characters have functions.
We enjoy making games that people enjoy playing.
In the rat race of becoming the next Elon Musk, ‘new and novel’ is often misinterpreted for ‘valuable’.
We return to our favorite games because we enjoy the gameplay they offer. But how do we determine the order and difficulty of the game’s levels?
Software engineers who would like to become a part of our development team can expect three phases in the hiring process.
Perhaps this is the biggest difference in comparison with other sectors, software engineers in the gaming industry have more freedom when it comes to ideation.